[OPEN] Target VI Interaction System

[OPEN] Target VI Interaction System [OPEN] Target VI Interaction System [OPEN] Target VI Interaction System [OPEN] Target VI Interaction System [OPEN] Target VI Interaction System [OPEN] Target VI Interaction System [OPEN] Target VI Interaction System [OPEN] Target VI Interaction System [OPEN] Target VI Interaction System
  • [OPEN] Target VI Interaction System
  • [OPEN] Target VI Interaction System
  • [OPEN] Target VI Interaction System
  • [OPEN] Target VI Interaction System
  • [OPEN] Target VI Interaction System
  • [OPEN] Target VI Interaction System
  • [OPEN] Target VI Interaction System
  • [OPEN] Target VI Interaction System
  • [OPEN] Target VI Interaction System

$84.99

Add to Basket

Target VI - 3D World-Space Interaction Design Pack brings a sleek, next-generation open-world interaction aesthetic to FiveM. Moving far beyond traditional, flat 2D screen crosshairs and cluttered static panels, Target VI projects crisp, dynamic interaction prompts directly onto entities in 3D world space with depth perception, intuitive requirement badges, and buttery-smooth responsiveness.


🔓 Full Source Code Version:
Includes the complete, unminified source code for the Target VI design pack (React, TypeScript, CSS, and Lua descriptor) alongside the full osm-target framework. Built for developers and studios who want full freedom to inspect, customize, or build upon the design architecture.


🎬 Watch the Showcase Video:
https://youtu.be/5qNmRHqkjO4


About This Package: Design Pack + Ready-to-Run Framework

Target VI is built on top of osm-target, our high-performance world-space targeting framework for FiveM. While the base framework is free and source-available on GitHub (featuring the default Radial Sweep design), this purchase includes the exclusive Target VI design pack bundled together with the framework pre-installed.

There is no complex setup, manual file merging, or compiling required on your part. You receive a complete, ready-to-run copy of osm-target with Target VI already equipped and configured as the default design—ready to plug and play from minute one.


The Target VI Aesthetic

Traditional targeting scripts force players to look at static 2D icons pinned to the center of their monitor while opening clunky, screen-obstructing boxes. Target VI reimagines world interaction with a clean, cinematic approach:

  • True World-Space DUI: Prompts are anchored directly to the vehicle, ped, or object in 3D space, scaling naturally with distance and depth.
  • Minimalist Rail Layout: No giant opaque boxes blocking your view. Target VI features a streamlined rail of indicator dots, floating condensed typography with high-contrast text outlines, and an intuitive action click badge on the exact option you are about to trigger.
  • Clear Requirement Engine: Eliminates silent interaction failures. When an action is unavailable, Target VI displays clear contextual explanations (e.g., "Requires Lockpick", "Police Only", "Engine Must Be Off") instead of invisible or confusing gray buttons.
  • Plug-and-Play Extensibility: Target VI is active immediately, but because the framework uses a modular architecture, other design packs can also be hot-swapped in the future without touching resource code.

✨ Key Features

  • ✔️ Exclusive Next-Gen Design: Premium Target VI interface inspired by modern AAA titles with floating text outlines and focus indicators.
  • ✔️ True 3D World-Space Projection: Rendered in world coordinates with entity tracking and magnetic cursor snapping.
  • ✔️ 100% Drop-In Compatibility: Full backwards-compatibility adapters for ox_target, qb-target, and qtarget exports and events—zero script rewrites needed across your server.
  • ✔️ Ready Out of the Box: Shipped as a complete pre-configured bundle with osm-target—drop into your resources and start.
  • ✔️ Contextual Requirement Badges: Transparent reason tags explaining why locked options cannot be triggered.
  • ✔️ Dynamic Confirm Badges: Clear visual confirm glyphs (mouse click, dot, or custom) showing players exactly what activates the option.
  • ✔️ Submenu & Chain Support: Nested submenu indicators with smooth state transitions for complex roleplay actions.
  • ✔️ Rich Audio Feedback: Signature sound packs for targeting lock-on, option cycling, and activation.
  • ✔️ Player Accessibility Menu (/targetui): Allows individual players to personalize interface scale, volume, and motion preferences.
  • ✔️ Ultra-Optimized Performance: Lightweight event-driven FSM architecture running at 0.00ms idle.

🛠️ Real-Time Admin Customizer (/targetadmin)

Customize and fine-tune Target VI live in-game without editing code or restarting your server:

  • Live Typography Selection: Switch between 6 curated typefaces on the fly (Barlow Semi Condensed, Saira Condensed, Oswald, Roboto Condensed, Archivo Narrow, Plus Jakarta Sans).
  • Visual Styling Controls: Toggle rail visibility, guide brightness, backing scrim darkening, contrast outlines, row counts, and row gap spacing.
  • Targeting Mechanics: Live-tune targeting angles, max raycast reach, interact distances, and magnetic lock responsiveness.
  • Database Persistence: Save changes permanently to MySQL/oxmysql or local storage with a single click.

🔌 Compatibility & Requirements

  • Frameworks: QBCore, Qbox, ESX Legacy, Standalone, or Custom Frameworks.
  • Target Adapters: Built-in drop-in replacement for ox_target, qb-target, and qtarget.
  • Dependencies: ox_lib (Required), oxmysql (Optional, for SQL-backed live admin persistence).

🔗 Useful Links

🌐 Official Store & Website:
https://osmfxmods.com

💬 Discord Community:
https://www.osmfxmods.com/discord

📺 Showcase Video:
https://youtu.be/5qNmRHqkjO4

📦 Free Base Framework (GitHub):
https://github.com/OsmFX-Mods/osm-target


Disclaimer: 

This script does not utilise or integrate any third-party artificial intelligence (AI) systems, machine learning models, generative AI services, or external AI APIs. All functionality and interaction behaviour are implemented exclusively using GTA V/FiveM native game mechanics, scripted logic, event-driven programming, and deterministic or probability-based behaviour. No external AI services are accessed, and no third-party AI processing occurs during the operation of this script.