[ESCROW] Gang Utilities | QB/QBOX/ESX

[ESCROW] Gang Utilities | QB/QBOX/ESX [ESCROW] Gang Utilities | QB/QBOX/ESX [ESCROW] Gang Utilities | QB/QBOX/ESX [ESCROW] Gang Utilities | QB/QBOX/ESX [ESCROW] Gang Utilities | QB/QBOX/ESX [ESCROW] Gang Utilities | QB/QBOX/ESX [ESCROW] Gang Utilities | QB/QBOX/ESX [ESCROW] Gang Utilities | QB/QBOX/ESX [ESCROW] Gang Utilities | QB/QBOX/ESX
  • [ESCROW] Gang Utilities | QB/QBOX/ESX
  • [ESCROW] Gang Utilities | QB/QBOX/ESX
  • [ESCROW] Gang Utilities | QB/QBOX/ESX
  • [ESCROW] Gang Utilities | QB/QBOX/ESX
  • [ESCROW] Gang Utilities | QB/QBOX/ESX
  • [ESCROW] Gang Utilities | QB/QBOX/ESX
  • [ESCROW] Gang Utilities | QB/QBOX/ESX
  • [ESCROW] Gang Utilities | QB/QBOX/ESX
  • [ESCROW] Gang Utilities | QB/QBOX/ESX

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⚠️ Asset Escrow Version
This version is protected by FiveM's Asset Escrow System. The config, translations (including the UI text), framework bridge and item files stay fully editable. Looking for the Open Source Version? Get it here: https://osmfxmods.com


Gang Utilities

An armory, a motor pool and a planning desk for every crew.

Give every crew a real base to run from: a quartermaster who hands out gear across a counter, a mechanic who looks after a fleet of crew cars, and a whiteboard at the desk where requests, intel and orders are pinned and decided. The screens are small and sit to the side. The world does the talking.

Guns on the tables follow the real stock. Keys on the wall follow the fleet. Cards on the whiteboard follow the requests.


πŸ”« The Armory

  • Standing kits. Each rank draws a kit on a schedule. It is laid out on the table: the real gun, the ammo, the armor. Take less and the rest stays owed.
  • Open shelf. Spare gear any member can take, shown as a grid of real item art. Hover a tile and the actual prop on the table is outlined in your crew's colour.
  • Deposit. Leave guns, ammo or armor for the crew in one hand-off.
  • Sealed reserve. The staff-only stock that kits and approved requests come out of, every draw logged. The crate lid lifts and its top layer fills as the stock grows.
  • One object at a time. A gun off the table is the gun itself, from the reserve it comes cased, a mixed hand-off is a small crate carried in both arms.

πŸš— The Motor Pool

  • A real fleet. Staff hand over a car they own and its keys go on the wall. The bosses set who can take it: anyone, from a rank up, on request, or staff only.
  • Key wall. A hook per car. A missing key means the car is out, with who has it. A car that never came back is marked missing and can be recovered for a fee.
  • A painted lot. Numbered stalls plus Service and Returns bays. The paint goes green when a car is parked in straight and amber when it needs straightening.
  • Hand it back. Park in Returns and hold E. The mechanic walks over, takes the keys and the car goes back on the wall. The fleet shows who brought it back and when.
  • Service. Patch up or wash, worked on the car in front of you, with a tag over it counting the job down. Crew cars are free.

πŸ“Œ Planning Wall and Crew Dashboard

  • Requests, intel, orders and war on one whiteboard, readable from the room and worked by hand when you step up to it.
  • Approve, See me or Deny, with a quantity per line to grant less than was asked. Staff see what the reserve holds against each line.
  • Choose who can read the wall: the crew only, police, or everyone. Outsiders see a blurred board.
  • Dashboard at the desk, at a counter, or anywhere with /ganghq: overview, kits, fleet access, staff, setups and wages, and a full ledger.
  • Optional Discord webhook mirrors every ledger line.

πŸ“ Field Notes, War and Wages

  • Field notes. A notepad item that fills in time, zone, street and weather. Torn pages are real items that can be handed over, dropped or seized, and pinned as intel.
  • War. Declare war on a rival crew: war kits open up and cooldowns shorten until it ends or the card comes down.
  • A fair economy for your server. A one-time setup fee and a weekly NPC wage, prepaid up to 52 weeks. When it lapses the counter shuts and stock is never lost. All money goes to the server.
  • Placed in game. The boss picks a spot with a transform gizmo while level ground, clear space and distance from other setups are checked live.

πŸ› οΈ Admin and Customisation

  • /gangutils lists every setup and extends or removes one. Test tools stock an armory or a motor pool with sample items.
  • /gangprops is a live prop tuner for held props, with a copy-ready config line.
  • Prices, wages, kits, fleet limits, services, wall visibility, war rules and every layout are config.
  • Fully translatable in both builds. Every word, including the web UI, lives in one locale file. Money and dates follow your locale codes.
  • Works offline: fonts are bundled, nothing is fetched to draw a screen.

βš™οΈ Compatibility

  • QBox, QBCore and ESX Legacy (jobs treated as gangs), detected automatically.
  • ox_target, qb-target and osm-target, or a built-in key prompt.
  • ox_inventory, qb-inventory and the ESX inventory.
  • Vehicle keys through qbx_vehiclekeys, qb-vehiclekeys or wasabi_carlock.
  • Requires OneSync, ox_lib, oxmysql and object_gizmo. Database tables are created automatically.

⭐ Why Server Owners Choose It

  • Gives crews a base, a reason to gather and something to run.
  • Gear and cars are managed stock, not infinite menus.
  • Bosses decide and members ask, without a ticketing system feel.
  • Every setup brings the server a setup fee and a weekly wage.
  • Every action is checked by the server and written to the ledger.

πŸ”— Links

🌐 Website
https://osmfxmods.com

πŸŽ₯ Showcase Video
https://youtu.be/i0Z34Tw4D08

πŸ’¬ Discord and Support
https://www.osmfxmods.com/discord


Disclaimer:

This script does not use or integrate any third-party artificial intelligence (AI) systems, machine learning models, generative AI services, or external AI APIs. All NPC behaviour is built entirely with GTA V / FiveM native game mechanics and scripted logic. No external AI services are accessed, and no third-party AI processing takes place while the script runs.